gameplay: order of operations
ROLL CLOUD DIE
The CLOUD DIE has three possible outcomes:
CLOUDS GATHER - A bank of clouds moves in front of the moon,
CLOUDS DISPERSE - A bank of clouds moves away from the front of the moon.
BLANK FACE - No change to cloud cover.
DRAW EVENT CARD
Draw an EVENT CARD, follow the instructions on the card, then place the card in the DISCARD Pile.
ROLL FATE CUBE (optional)
Immediately after drawing an EVENT CARD, the current player may choose to roll the FATE CUBE.
The FATE CUBE has 4 possible outcomes:
AID - No effect during this phase.
WILDCARD ATTACK! - Can be added as an extra attack (BITE, SLASH, RANGE, STRIKE or KNIFE) when resolving dice.
BURN DICE - Lose 1 dice this turn.
REJECT FATE - The EVENT CARD the player drew is removed from the game and may not be re-added back into the deck for the duration of the game (even if the deck is re-shuffled). The player may then choose whether to draw a second EVENT CARD, however the FATE CUBE may only be rolled when drawing the first EVENT CARD.
ROLL Dice
Each player is allowed up to three rolls, and may keep any or all dice.
RESOLVE Dice
Dice may be resolved in any order except if a Werewolf player chooses to FEED; FEED must be the last action taken by a Werewolf player.
Players may choose not to resolve some dice.
APPLY EFFECTS
Use VALOR or MOONLIGHT tokens and/or HOWLS for weapons and effects.


MAIN PHASE
The main phase consists of players taking turns with werewolves and humans alternating each turn. Play should progress in a clockwise direction.
The Order of Operations for each player’s turn is as follows:
ORDER OF OPERATIONS




CLOUDS GATHER
CLOUDS DISPERSE
NO CHANGE


AID






WILDCARD ATTACK
BURN DICE
REJECT FATE
